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Morphology[]

Customization[]

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Biology[]

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Culture[]

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Racial Abilities[]

Fletchling inherently has the abilities Big Pecks and Gale Wings.

Stats[]

Includes Types, Levels, and Racial Ability Score Bonuses.

Type 1 Normal
Type 2 Flying
Minimum Level 0
Maximum Level 9
STR -1
DEX +0
CON -1
INT -2
WIS -2
CHA -3
Natural Armor 0
Ground Speed 30
Swim Speed 15
Burrow Speed 15
Flight Speed 30
Hit Dice 2d8-1
Skill Points per Level 4

Progress[]

All the attacks Fletchinder learns as it grows along with numerical values for Base Attack Bonus and Saving Throws.

Level Attacks BAB Fort Save Refl Save Will Save
1 GrowlQuick Attack 0 0 2 0
2 Peck 1 0 3 0
3 Agility 1 1 3 1
4 Flail 2 1 4 1
5 Roost 2 1 4 1
6 Razor Wind 3 2 5 2
7 3 2 5 2
8 4 2 6 2
9 AcrobaticsNatural Gift 4 3 6 3

Evolution[]

This table lists some quantifiable changes after evolving.

Name Fletchinder
Requirements Level 6
STR +2
DEX +2
CON +1
INT +2
WIS +1
CHA +4
Natural Armor +0
Ground Speed +10
Swim Speed N/A
Burrow Speed +5
Flight Speed +10
New Hit Dice 2d10+1
Additional Skill Points per Level 2
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