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Gloom is a Grass/Poison Pokemon introduced in the first generation.

Gloom is the evolution of Oddish and can evolve into either Vileplume or Bellossom.

Gloom is one of only two known Pokemon to completely lose its secondary type upon evolution, the other being Paras.

CustomizationEdit

After evolving from Oddish, Gloom gains hands, removing the need for its leaves to grip things. This is useful because 4 of the Oddish's leaves transform into the petals of Gloom's flower. The flower and leaves are no longer green, the leaves grow to the side from underneath the flower, and the flower can emit a strong odor, which can be controlled by Gloom. The petals and leaves can be any color, just as the body color of the Oddish, and each petal has spots that look the same on each petal. Roll 1d8+27 inches for random height and 1d6+16 pounds for random weight.

Racial AbilitiesEdit

Gloom keeps Chlorophyll, Darkvision, and Run Away from being an Oddish and gains Stench.

StatsEdit

Includes Types, Levels, and Racial Ability Score Bonuses.

Type 1 Grass
Type 2 Poison
Minimum Level 6
Maximum Level 14
STR 1
DEX -2
CON 0
INT 3
WIS 2
CHA 1
Natural Armor 1
Ground Speed 20
Swim Speed 10
Burrow Speed 20
Hit Dice 2d10+1
Skill Points per Level 6

ProgressEdit

All the attacks Gloom learns naturally as it grows along with numerical values for Base Attack Bonus and Saving Throws.

Level Attacks BAB Fort Save Refl Save Will Save
Learned Upon Evolution Sludge
6 Lucky Chant - 2 2 5
7 Belch +0 2 2 5
8 +1 2 2 6
9 Giga Drain +1 3 3 6
10 Grass Pledge +1 3 3 7
11 Sludge Bomb +0 3 3 7
12 Petal Dance +1 4 4 8
13 Grassy Terrain +1 4 4 8
14 Shadow Drain +1 4 4 9

EvolutionEdit

This table lists some of the numbers that will change when Gloom evolves.

Name Vileplume Bellossom
Requirements

Level 10

Leaf Stone

Level 10

Sun Stone

STR +1 +1
DEX +1 +1
CON +2 +2
INT +2 +0
WIS +1 +2
CHA +3 +3
Natural Armor +2 +3
Ground Speed +5 +5
Swim Speed +5 +5
Burrow Speed -5 -5
New Hit Dice 4d6 4d6
Additional Skill Points per Level 2 2
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