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MorphologyEdit

CustomizationEdit

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BiologyEdit

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CultureEdit

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Racial AbilitiesEdit

Houndoom keeps all its abilities from being a Houndour: Early Bird I, Flash Fire, and Unnerve.

StatsEdit

Includes Types, Levels, and Racial Ability Score Bonuses.

Type 1 Dark
Type 2 Fire
Minimum Level 9
Maximum Level 20
STR 3
DEX 4
CON 2
INT 5
WIS 2
CHA 4
Natural Armor 0
Ground Speed 50
Hit Dice 4d6
Skill Points per Level 6

ProgressEdit

All the attacks Houndoom learns as it grows along with numerical values for Base Attack Bonus and Saving Throws.

Level Attacks BAB Fort Save Refl Save Will Save
Learned Upon Evolution Crunch
9 Feint Attack - 3 3 6
10 Embargo +1 3 3 7
11 Flamethrower +1 3 3 7
12 Foul Play +1 4 4 8
13 Nasty Plot +1 4 4 8
14 +1 4 4 9
15 Inferno +1 5 5 9
16 +1 5 5 10
17 Super Fang

Thunder Fang

+1 5 5 10
18 +1 6 6 11
19 Heat Wave +1 6 6 11
20 Iron Tail

Overheat

+1 6 6 12

EvolutionEdit

This table lists some quantifiable changes after evolving.

Name Mega Houndoom
Requirements Houndoominite
STR +0
DEX +2
CON +0
INT +3
WIS +1
CHA +1
Natural Armor +3
Ground Speed +10
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