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Morphology[]

Customization[]

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Biology[]

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Culture[]

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Racial Abilities[]

Houndour inherently has the abilities Early Bird I, Flash Fire, and Unnerve.

Stats[]

Includes Types, Levels, and Racial Ability Score Bonuses.

Type 1 Dark
Type 2 Fire
Minimum Level 0
Maximum Level 12
STR 0
DEX 1
CON -1
INT 2
WIS -1
CHA 1
Natural Armor 0
Ground Speed 35
Hit Dice 2d8-1
Skill Points per Level 4

Progress[]

All the attacks Houndour learns as it grows along with numerical values for Base Attack Bonus and Saving Throws.

Level Attacks BAB Fort Save Refl Save Will Save
1 Ember 1 0 0 2
2 Leer 1 0 0 3
3 Howl 2 1 1 3
4 Smog 2 1 1 4
5 Roar 3 1 1 4
6 Bite 3 2 2 5
7 Odor Sleuth 4 2 2 5
8 Beat Up 4 2 2 6
9 Fire Fang 5 3 3 6
10 Feint Attack 5 3 3 7
11 Embargo 6 3 3 7
12 Flamethrower 6 4 4 8

Evolution[]

This table lists some quantifiable changes after evolving.

Name Houndoom
Requirements Level 9
STR +3
DEX +3
CON +3
INT +3
WIS +3
CHA +3
Natural Armor +0
Ground Speed +15
New Hit Dice 4d6
Additional Skill Points per Level 2
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