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Morphology[]
Customization[]
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Biology[]
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Culture[]
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Racial Abilities[]
Houndour inherently has the abilities Early Bird I, Flash Fire, and Unnerve.
Stats[]
Includes Types, Levels, and Racial Ability Score Bonuses.
Type 1 | Dark |
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Type 2 | Fire |
Minimum Level | 0 |
Maximum Level | 12 |
STR | 0 |
DEX | 1 |
CON | -1 |
INT | 2 |
WIS | -1 |
CHA | 1 |
Natural Armor | 0 |
Ground Speed | 35 |
Hit Dice | 2d8-1 |
Skill Points per Level | 4 |
Progress[]
All the attacks Houndour learns as it grows along with numerical values for Base Attack Bonus and Saving Throws.
Level | Attacks | BAB | Fort Save | Refl Save | Will Save |
---|---|---|---|---|---|
1 | Ember | 1 | 0 | 0 | 2 |
2 | Leer | 1 | 0 | 0 | 3 |
3 | Howl | 2 | 1 | 1 | 3 |
4 | Smog | 2 | 1 | 1 | 4 |
5 | Roar | 3 | 1 | 1 | 4 |
6 | Bite | 3 | 2 | 2 | 5 |
7 | Odor Sleuth | 4 | 2 | 2 | 5 |
8 | Beat Up | 4 | 2 | 2 | 6 |
9 | Fire Fang | 5 | 3 | 3 | 6 |
10 | Feint Attack | 5 | 3 | 3 | 7 |
11 | Embargo | 6 | 3 | 3 | 7 |
12 | Flamethrower | 6 | 4 | 4 | 8 |
Evolution[]
This table lists some quantifiable changes after evolving.
Name | Houndoom |
---|---|
Requirements | Level 9 |
STR | +3 |
DEX | +3 |
CON | +3 |
INT | +3 |
WIS | +3 |
CHA | +3 |
Natural Armor | +0 |
Ground Speed | +15 |
New Hit Dice | 4d6 |
Additional Skill Points per Level | 2 |