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These tables show the special techniques learned by each Pokemon.

MeleeEdit

These attacks are only useful when the target is within reach. The STR modifier is used with To Hit.

AEdit

Name Damage Level Effect Chance Amount/Description
Acrobatics2d4 Flying + 1d4 6Damage Increase
carrying few items
extra damage dealt when carrying less than half of the maximum weight
4d4 Flying + 1d4
Aerial Ace2d6 Flying + 1d4 5Cannot Miss100%
Aqua Jet1d6 Water + 1d4 5

Improved Initiative

Quickness

100%


May act at same time as target

May be an attack of opportunity

Aqua Tail2d4 Water + 2d4 7
Arm Thrust1d4 Fighting 5Multistrike(To Hit)Max 5 attacks at once
Assurance2d4 Dark + 1d4 7Damage Increase
damage taken prior
target hit with an attack during or after the round before this attack
4d4 Dark + 1d4
Astonish1d4 Ghost 6Flinch30%interrupts target

BEdit

Name Damage Level Effect Chance Amount/Description
Beat Up1d4 Dark + 1d4 7Marked100%
others deal extra Dark damage
Any other source which attacks the target deals an additional 1d4 Dark damage the first time it hits. The mark automatically fades after 1d4+1 rounds.
Bidedouble taken 7Immobile100%
waits for 2 turns
all damage taken over 2 rounds is doubled and dealt back to the target - move action may precede damage
Bind1d4 Normal + 1d4 5TrapDEX/STR
1d4 damage per round
target can dodge with a DEX check; target takes 1d4 damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX or STR - choose one per round; user cannot use the same appendage or move
Bite1d6 Dark + 1d6 4Flinch30%interrupts target
Blaze Kick1d6 Fire + 1d6 Fighting + 1d6 7

Burn

Knockback

Overpowered

10%

10%

Level 13

may cause a Burn

target may fall back 5 ft and take 1d4 damage

3d6 Fire + 2d6 Fighting

Body Slam1d8 Normal 6

Paralyze

Increment

30%

may cause Paralysis

deals 1d6 damage for each size larger

Bolt Strike1d8 Electric + 1d8 8

Splash

Paralyze

Overpowered

20%

20%

Level 13

may deal 1d6 Electric damage near the target

may cause Paralysis

3d8 Electric + 1d6

Bone Club1d6 Earth + 1d6 5Flinch10%interrupts target
Bone Rush1d4 Earth + 1d4 7Multistrike(To Hit)Max 5 attacks at once
Bounce1d4 8

Duration

Evasion

Increment

Mobility

Paralyze



30%

roll initiative twice to launch and strike

most attacks cannot hit

deals 1d6 Flying damage for each size larger

may move 25 feet before landing

may cause Paralysis

Brave Bird2d6 Flying + 1d6 6

Recoil

Overpowered

100%

Level 13

1d6 damage upon hit

5d6 Flying

Brick Break1d10 Fighting + 1d4 6Shatter100%Destroys shields, armor, or magic before damaging
Bug Bite2d4 Bug + 1d6 5Gluttony -- may eat something that the target has
Bulldoze1d6 Earth + 1d4 5

Pierce

SPD down

Knockback

100%

40%

continues forward after striking

DEX and Base Move down by 1

target may fall back 5 ft and take 1d4 damage

Bullet Punch1d6 Steel + 1d4 3

Improved Initiative

Quickness

100%

May act at same time as target

May be an attack of opportunity

CEdit

Name Damage Level Effect Chance Amount/Description
Chip Away1d8 5
Circle Throw2d4 Fighting 7Knockback100%target falls back 5 ft and takes 1d6 damage
Clamp1d4 Water + 1d4 7TrapDEX/STR
1d4 damage per round
target can dodge with a DEX check; target takes 1d4 damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX or STR - choose one per round; user cannot use the same appendage or move
Close Combat2d10 Fighting 8WIS and AC down100%WIS and AC down by 1
Comet Punch1d4 Normal 6Multistrike(To Hit)Max 5 attacks at once
Constrict1d4 Normal 2

SPD down

Rule-Breaker!

10%

DEX and Base Move down by 1

Can be used during Bind or Wrap

Counterdamage taken 5

Counter

Improved Initiative

2d6 Fighting extra damage

may act immediately after taking physical damage

Covet2d4 Normal 4Thievery takes what the target is holding if the user can hold it
Crabhammer3d6 Water + 1d6 7Improved Critical Chance19-20one lower number can critically strike
Cross Chop2d10 Fighting 8Improved Critical Chance19-20one lower number can critically strike
Cross Poison1d6 Poison + 1d6 5

Improved Critical Chance

Poison

19-20

10%

one lower number can critically strike

may cause Poison

Crunch1d10 Dark + 1d6 6AC down20%AC down by 1
Crush Claw1d12 7AC down50%AC down by 1
Crush Grip4 8Increased Damage100%5 more damage for each 20% HP remaining
Cut2d6 3

DEdit

Name Damage Level Effect Chance Amount/Description
Dig1d10 Earth + 1d6 7

Duration

Evasion

Mobile Attack

roll initiative twice to burrow and strike

most attacks cannot hit

may move 25 feet before surfacing

Dive1d10 Water + 1d6 7

Duration

Evasion

Mobile Attack

roll initiative twice to dive and strike

most attacks cannot hit

may move 25 feet before surfacing

Dizzy Punch1d8 7Confuse20%May cause Confusion
Double Hit2d4 7Multistrike(To Hit)Max 2 attacks at once
Double Kick1d6 Fighting + 1d4 3Multistrike(To Hit)Max 2 attacks at once
Double Slap1d6 7Multistrike(To Hit)Max 5 attacks at once
Double-Edge3d6 Normal 6

Recoil

Overpowered

100%

Level 13

1d8 damage upon hit

5d6 non-type

Dragon Claw1d12 Dragon + 1d6 6
Dragon Rush1d12 Dragon + 1d6 7Flinch20%interrupts target
Dragon Tail2d6 Dragon + 1d6 7Knockback80%may send the target 30 ft back and deal 1d6 damage
Drain Punch1d6 Fighting + 1d6 Magic 7Heal100%heals the amount of magic damage dealt
Draining Kiss1d6 Fairy + 1d6 Magic 7Heal100%heals the amount of magic damage dealt
Drill Peck2d6 Flying + 1d4 5
Drill Run1d8 Earth + 1d6 7Improved Critical Chance19-20one lower number can critically strike
Dual Chop1d4 Dragon + 1d4 Fighting + 1d4 6Multistrike(To Hit)Max 2 attacks at once
Dynamic Punch2d10 Fighting + 1d6 8Confuse100%causes confusion

EEdit

Name Damage Level Effect Chance Amount/Description
Endeavor 8Damage100%deals ??? damage until target HP equals user HP
Extreme Speed1d10 Normal 8

Improved Initiative

Evasion

Combine

may act at the same time as any Pokemon within range

does not provoke attacks of opportunity this round

can be used at the same time as Agility

FEdit

Name Damage Level Effect Chance Amount/Description
Facade1d6 5Damage Increase2d8 ???more damage if Burned, Paralyzed, or Poisoned
Faint Attack2d4 Dark + 1d4 5Cannot Miss
Fake Out1d6 Normal 7

Flinch

Restriction

interrupts target

cannot be used if target already attacked user

False Swipe1d6 Normal 1Restrained100%cannot reduce HP below 1
Feint1d6 Fighting 7Remove Protect100%removes any Protect the target has first
Fell Stinger1d6 Bug 4STR up
target HP
if this attack decreases the HP of the target to zero
STR up by 2
Fire Fang1d6 Fire + 1d6 6

Burn

Flinch

10%

10%

may cause a Burn

may also interrupt the target

Fire Punch1d8 Fire + 1d8 Fighting 6Burn10%may cause a Burn
Flail1d4 6

Increment

Overpowered

100%

1 HP left

deals 1d4 Normal damage for every 20% HP user has missing

6d6

Flame Charge1d8 Fire + 1d4 5SPD up100%DEX and Base Move up by 1
Flame Wheel2d6 Fire + 1d4 4Burn10%may cause a Burn
Flare Blitz1d6 Fire + 1d6 Heat + 1d6 6

Burn

Recoil

Overpowered

10%

100%

Level 13

may cause a Burn

1d6 damage upon hit

3d8 Fire + 1d6 Heat

Fly3d6 Flying 6

Duration

Evasion

Mobility

roll initiative twice to fly and strike

most attacks cannot hit

may move 25 ft before landing

Flying Press2d4 Flying + 2d4 Fighting 7Combine can be used at the same time as Fly
Focus Punch2d12 Fighting 5

Duration

Flinch

100%

damage while focused
if user is hurt between initiative rolls

roll initiative twice to focus and strike

may interrupt user

Foul Play2d6 Dark 6Foul Play user gains any bonuses on target during Foul Play
Fury Attack1d4 5Multistrike(To Hit)Max 5 attacks at once
Fury Cutter1d6 Bug 5Echo100%Deals 1d6 additional Bug damage for each consecutive round used up to 4

GEdit

Name Damage Level Effect Chance Amount/Description
Gear Grind2d4 Steel 6Multistrike(To Hit)Max 2 attacks at once
Giga Impact2d10 8

Fatigue

Overpowered

100%

Level 13

user cannot act next round

4d10

Gyro Ball1d6 Steel 8Increment100%
Deals 1d6 additional Steel damage
for each point in Base Move the target has more than the user

HEdit

Name Damage Level Effect Chance Amount/Description
Hammer Arm2d10 Fighting 7SPD down100%DEX and Base move down by 1
Head Charge3d8 Normal 6Recoil100%1d6 damage upon hit
Head Smash2d8 Rock + 2d8 8Recoil100%2d8 damage upon hit
Headbutt1d10 Normal 6Flinch30%may interrupt the target
Heart Stamp2d4 Psychic 4Flinch30%may interrupt the target
Heat Crash1d6 Fire 7Increment100%
Deals 1d6 additional Rock damage
for each multiple of weight of the target the user is--including anything being carried
Heavy Slam1d6 Steel 7Increment100%
Deals 1d6 additional Steel damage
for each multiple of weight of the target the user is--including anything being carried
High-Jump Kick3d8 Fighting 7Crash Landing(To Hit)1d8 damage if user misses
Horn Attack1d8 Normal 4
Horn DrillHP 8OHKOsave vs death
takes Normal damage equal to HP
after user makes contact, target saves vs death to either take damage equal to remaining HP or die
Horn Leech1d6 Grass + 1d6 Magic 7Heal100%heals the amount of Magic damage dealt
Hyper Fang1d6 Normal + 1d6 6Flinch10%may interrupt the target

IEdit

Name Damage Level Effect Chance Amount/Description
Ice Ball1d4 Ice 5Increment100%
deals twice as many damage dice
as the previous round for each consecutive round used
ie. 1d4 - 2d4 - 4d4 - 8d4 - 16d4 - 32d4 ...
Ice Fang1d6 Ice + 1d6 6

Freeze

Flinch

10%

10%

can cause Freeze

may interrupt the target

Ice Punch1d8 Ice + 1d8 Fighting 6Freeze10%can cause Freeze
Iron Head2d8 Steel 6Flinch30%may interrupt the target
Iron Tail2d10 Steel 6AC up10%AC up by 1

JEdit

Name Damage Level Effect Chance Amount/Description
Jump Kick2d8 Fighting 7Crash Landing(To Hit)1d8 damage if the user misses

KEdit

Name Damage Level Effect Chance Amount/Description
Karate Chop2d4 Fighting 4Improved Critical Chance19-20one lower number can critically strike
Knock Off1d6 Dark 5Knock Off100%the target drops anything not attached to it

LEdit

Name Damage Level Effect Chance Amount/Description
Last Resort0 8Increment(attacks used)
deals 1d6 additional ??? damage
for each different move used since last using Last Resort within the last 24 hours
Leaf Blade3d6 Grass 6Improved Critical Chance19-20one lower number can critically strike
Leech Life2d6 Bug + 1d8 Magic 7Heal100%heals the amount of Magic damage dealt
Lick1d4 Ghost + 1d4 Cold 3Paralyze30%can cause Paralysis
Low Kick1d6 Fighting 5Increment100%deals 1d6 additional Fighting damage for each 20 lbs the target weighs
Low Sweep1d8 Fighting + 1d8 Ground 5SPD down100%DEX and Base Move down by 1

MEdit

Name Damage Level Effect Chance Amount/Description
Mach Punch1d6 Fighting + 1d4 3

Improved Initiative

Quickness

100%

May act at same time as target

May be an attack of opportunity

Mega Horn1d8 Bug + 1d8 Fighting 7

Overpowered

Combine

Level 13

4d8 Bug + 1d10 Fighting

Can be used at the same time as another "Horn" attack

Mega Kick2d8 Fighting 8

Overpowered

Combine

Level 13

6d8 Fighting

Can be used at the same time as another "Kick" attack

Mega Punch2d6 Fighting 5

Overpowered

Combine

Level 13

6d6 Fighting

Can be used at the same time as another "Punch" attack

Metal Claw2d6 Steel 2STR up10%STR up by 1
Meteor Mash1d8 Steel + 1d8 Fighting 7STR up20%STR up by 1

NEdit

Name Damage Level Effect Chance Amount/Description
Needle Arm2d6 Grass 6Flinch30%may interrupt the target
Night Slash1d12 Dark 6Improved Critical Chance19-20one lower number can critically strike
Nuzzle1d4 Electric 5Paralyze100%may cause Paralysis

OEdit

Name Damage Level Effect Chance Amount/Description
Oblivion Wing1d6 Flying + 1d6 Dark + 1d6 Magic 7Heal100%heals the amount of Magic damage dealt
Outrage2d8 Dragon 7

Repetition

Confuse

Overpowered

100%

100%

Level 13

must be repeated 3 rounds in a row
with the following 2 rounds having random targets and the action cannot be changed

the user becomes Confused when the Repetition is over

6d8 Dragon

PEdit

Name Damage Level Effect Chance Amount/Description
Payback2d4 Dark 7Overpowered<div class="mw-collapsible mw-collapsed>actions
all completed by target upon hit
2d8 Dark
Peck2d4 Flying 2
Phantom Force3d6 Ghost 7

Channel

Evasion

Mobility

Unprotected

Squish

100%

the user must disappear the round before using this action

most attacks cannot hit

may move 25 ft before reappearing

acts as though target does not have Protect and cannot be affected by it

deals double damage if target is Minimized

Play Rough3d4 Fairy 7STR down10%STR down by 1
Pluck1d8 Flying 5Thief100%takes what the target is holding if the user can hold it
Poison Fang1d6 Poison + 1d6 6

Toxic

Flinch

10%

10%

may cause Bad Poison

may interrupt the target

Poison Jab1d8 Poison + 1d6 Fighting 5Poison30%may cause Poison
Poison Sting1d4 Poison 2Poison30%may cause Poison
Poison Tail2d6 Poison 4

Poison

Increased Critical Chance

10%

19-20

may cause Poison

one lower number can critically strike

Pound1d8 2
Power Whip2d6 Grass 7OverpoweredLevel 134d8 Grass
Power-Up Punch1d6 Fighting 5STR up100%STR up by 1
Punishment0 8Increment100%
Deals 1d4 Dark damage
for each temporary stat increase which still remains on the target
Pursuit1d6 Dark 5

Mobility

Overpowered

Initiate

100%

target facing away from user

does not need initiative<div class="mw-collapsible-content>if the target is facing away from the user at the beginning of the round

may use 2 move actions while using this attack

2d8 Dark

uses target initiative

QEdit

Name Damage Level Effect Chance Amount/Description
Quick Attack1d6 Normal + 1d4 3

Improved Initiative

Quickness

100%

May act at same time as target

May be an attack of opportunity

REdit

Name Damage Level Effect Chance Amount/Description
Rage1d4 5Echo100%Deals 1d4 additional Normal damage for each consecutive round while taking direct damage
Rapid Spin1d4 Normal 1Release100%
escapes from and removes traps
Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Whirlpool, Wrap
Spikes, Stealth Rock, Sticky Web, Toxic Spikes
Razor Shell1d8 Water + 1d4 7AC down50%AC down by 1
Retaliate1d8 Fighting 8Overpoweredally fainted previous round2d12 Fighting
Revenge1d8 Fighting 7

Improved Initiative

Overpowered

already damaged this round

may act at the same time as the target

2d10 Fighting

Reversal1d4 6Increment100%deals 1d4 additional Fighting damage for each 25% user HP missing
Rock Climb2d4 Normal + 2d4 5Confuse20%may cause Confusion
Rock Smash1d8 Fighting + 1d4 6AC down50%AC down by 1
Rolling Kick1d10 Fighting + 1d4 6Flinch30%may interrupt the target
Rollout1d4 Rock 5Increment100%
deals twice as many damage dice
as the previous round for each consecutive round used
ie. 1d4 - 2d4 - 4d4 - 8d4 - 16d4 - 32d4 ...

SEdit

Name Damage Level Effect Chance Amount/Description
Sacred Sword3d6 Fighting 6Unwavering Strike100%ignores any temporary bonuses on the target
Scratch1d6 Normal + 1d4 2
Seismic TossDouble User Level Fighting 5Knockack100%the target is thrown 15 feet
Shadow Blitz1d8 Shadow + 1d4 4
Shadow Break1d8 Shadow + 1d8 Fighting 5
Shadow Claw1d8 Ghost + 1d4 Shadow + 1d4 6Improved Critical Chance19-20one lower number can critically strike
Shadow End3d6 Shadow 7

Recoil

Overpowered

100%

Level 13

1d8 damage upon hit

5d6 Shadow

Shadow Force2d6 Ghost + 1d4 Shadow 8

Channel

Evasion

Mobility

Overpowered

100%



Level 13

the user must disappear the round before using this action

most attacks cannot hit

may move 25 ft before reappearing

5d6 Ghost + 1d4 Shadow

Shadow Punch1d8 Ghost + 1d4 Shadow 5Cannot Miss
Shadow Rush2d4 Shadow + 1d4 3
Shadow Sneak1d6 Ghost + 1d4 Shadow 3

Improved Initiative

Quickness

100%

May act at same time as target

May be an attack of opportunity

Skull Bash3d6 Normal + 1d6 7Channel100%the user must charge the round before using this action
Sky Attack1d8 Flying + 1d8 Light 8

Channel

Flinch

Overpowered

100%

30%

Level 13

the user must charge the round before using this action

may interrupt the target

3d8 Flying + 1d12 Light

Sky Drop1d4 Flying 7

Carry

Evasion

Plummet

DEX check

100%

100%

user carries the target into the air

most attacks cannot hit

target is dropped during the next action and takes 2d6 Ground damage

Sky Uppercut1d12 Fighting + 1d4 6Air Attack deals double damage if target is up in the air
Slam1d10 Normal + 1d4 5
Slash1d10 Normal + 1d6 5Improved Critical Chance19-20one lower number can critically strike
Smelling Salt2d6 Fairy 7

Increment

Paralyze Restore

target Paralyzed

100%

4d6 Fairy

cures the target of Paralysis

Spark1d8 Electric + 1d4 5Paralyze30%may cause Paralysis
Steamroller1d8 Bug + 1d6 5

Flinch

Squish

30%

may interrupt the target

deals double damage if target is Minimized

Steel Wing1d8 Steel + 1d8 Flying 4AC up10%AC up by 1
Stomp1d8 Normal + 1d6 5

Flinch

Squish

30%

may interrupt the target

deals double damage if target is Minimized

Strength1d12 6
Submission2d6 Fighting 5

Recoil

Knockdown

100%

75%

1d3 Fighting damage upon hit

knocks the target over and deals 1d4 Ground

Sucker Punch1d10 Dark 8

Surprise

Cancel

Quickness

100%

100%

attacks the first Pokemon to attack it with its initiative instead

performs no action this round if not attacked

may be an attack of opportunity

Super FangHalf HP left 7
Super Power2d6 Fighting 8

STR and AC down

Overpowered

100%

Level 13

STR and AC down by 1

4d8 Fighting

TEdit

Name Damage Level Effect Chance Amount/Description
Tackle1d8 2
Tail Slap1d4 7Multistrike(To Hit)Max 5 attacks at once
Take Down3d6 Normal + 1d4 5Recoil100%1d6 damage upon hit
Thief2d6 Dark 4Thievery takes what the target is holding if the user can hold it
Thrash2d8 Normal 7

Repetition

Confuse

Overpowered

100%

100%

Level 13

must be repeated 3 rounds in a row
with the following 2 rounds having random targets and the action cannot be changed

the user becomes Confused when the Repetition is over

6d8

Thunder Fang1d6 Electric + 1d6 6

Paralyze

Flinch

10%

10%

may cause Paralysis

may also interrupt the target

Thunder Punch1d8 Electric + 1d8 Fighting 6Paralyze10%may cause Paralysis
Triple Kick1d4 Fighting 7

Multistrike

Increment

(To Hit)

100%

Max 3 attacks at once

deals 1d4 additional Fighting damage per kick

Twineedle1d4 Bug 5

Multistrike

Poison

(To Hit)

20%

Max 2 attacks at once

may cause Poison

UEdit

Name Damage Level Effect Chance Amount/Description
U-Turn2d6 Bug + 1d4 5Escape100%escapes anything preventing it and gets another move action

VEdit

Name Damage Level Effect Chance Amount/Description
V-Create2d8 Fire 8WIS, SPD, AC down100%DEX, WIS, AC, and Base Move down by 1
Vacuum Wave1d6 Wind + 1d4 Fighting 3

Improved Initiative

Quickness

100%

May act at same time as target

May be an attack of opportunity

Vice-Grip2d4 Normal + 1d4 3
Vine Whip1d6 Grass + 1d4 4
Vital Throw1d10 Fighting 7

Cannot Miss

Reduced Initiative

100%

moves 1 initiative later

Volt Switch2d6 Electric + 1d4 5Escape100%escapes anything preventing it and gets another move action
Volt Tackle3d6 Electric 6

Paralyze

Recoil

Overpowered

10%

100%

Level 13

may cause Paralysis

1d6 damage upon hit

7d6 Electric

WEdit

Name Damage Level Effect Chance Amount/Description
Wake-Up Slap2d6 Fighting 7

Increment

Sleep Restore

target asleep

100%

4d6 Fighting

cures the target of Sleep

Waterfall1d10 Water + 1d4 6Flinch20%may interrupt the target
Wild Charge4d4 Electric + 1d4 6Recoil100%1d4 damage upon hit
Wing Attack1d8 Flying + 1d4 2Combine can be used at the same time as Fly
Wood Hammer3d6 Grass + 1d4 6Recoil100%1d6 damage upon hit
Wrap1d4 Normal + 1d4 5TrapDEX/STR
1d4 damage per round
target can dodge with a DEX check; target takes 1d4 damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX or STR - choose one per round; user cannot use the same appendage or move
Wring Out1d8 8Increment100%1d8 more Normal damage for each 20% HP remaining

XEdit

Name Damage Level Effect Chance Amount/Description
X-Scissor1d12 Bug + 1d6 6Combine can be used at the same time as Cross Chop or Cross Poison

ZEdit

Name Damage Level Effect Chance Amount/Description
Zen Headbutt1d10 Psychic + 1d4 6Flinch20%may interrupt the target

RangedEdit

These attacks can reach targets lengths away. One particular modifier is used with To Hit.

AEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Absorb101d4 Grass + 1d4 Magic 4 INTHeal100%heals the amount of Magic damage dealt
Acid15 r=102d4 Corrosive 3 INT

Splash

WIS down

50%

25%

1d4 Corrosive damage within r=5

WIS down by 1

Acid Pulse252d8 Corrosive + 1d4 δ 6 INTSplash20%1d6 Corrosive damage within r=10
Acid Spray101d6 Corrosive 5 INT

Splash

WIS down

30%

25%

1d4 Corrosive damage within r=5

WIS down by 2

Aeroblast252d12 Wind + 1d10 Psychic 8 INT

Improved Critical Chance

Overpowered

Knockback

Splash

19-20

Level 13

50%

25%

one lower number can critically strike

4d12 Wind + 1d12 Psychic

target may fall to the end of range and take 1d4 damage

1d6 Wind damage within r(c)=5

Air Cutter152d4 Wind 4 INTImproved Critical Chance19-20one lower number can critically strike
Air Slash251d10 Wind 6 INTFlinch30%may interrupt the target
Ancient Power101d12 Rock 8 INT

Splash

All increase

25%

10%

1d6 Rock damage within r=5 max 4

STR, DEX, INT, WIS, AC, and Base Move up by 1

Arcane Pulse252d8 Magic + 1d4 δ 6 INTSTR up20%STR up by 1
Attack Order103d4 Bug 6 CHA

Improved Critical Chance

Splash

19-20

25%

one lower number can critically strike

1d6 Bug damage within r=5

Audio Pulse252d8 Sound + 1d4 δ 6 INTSPD up20%DEX and Base Move up by 1
Aura Sphere253d4 Fighting + 1d4 δ 5 INTCannot Miss
Aurora Beam201d8 Cold + 1d4 Light 5 INTSTR down10%STR down by 1
Avalanche101d8 Ice + 1d8 Rock 7 DEX

Splash

Improved Initiative

Damage increase

40%


damage taken prior
user hit with an attack during the round before the attack

1d3 Ice + 1d3 Rock damage within r=5 max 10

may act at same time as target

4d8 Ice + 1d4 Rock

BEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Barrage151d4 Rock 5 DEXMultistrike(To Hit)Max 5 attacks at once
Belch10-cone-101d8 Poison + 1d8 Wind + 1d8 Sound 7 INTRequirement100%recently ate
Blast Burn15 r=101d10 Fire + 1d10 Heat 8 INT

Fatigue

Overpowered

100%

Level 13

user cannot act next round

3d10 Fire + 1d10 Heat

Blizzard20 r=101d8 Ice + 1d8 Cold + 1d8 Wind 8 INT

Freeze

Knockdown

Overpowered

10%

10%

Level 13

can cause Freeze

any unfrozen may fall over an be interrupted

2d8 Cold + 2d6 Wind + 1d8 Ice

Blue Flare15 r=102d8 Fire 8 INT

Burn

Overpowered

20%

Level 13

can cause a Burn

4d8 Fire + 1d8 Dark

Bonemerang152d4 Earth + 1d4 7 DEXReturn Trip100%land on ground or DEX check to catch or take 1d4 damage
Boomburst0 r=152d8 Sound 7 INTOverpoweredLevel 134d12 Sound
Brine153d4 Water 7 INTDamage Increasemore wounds than remaining HPdouble damage
Bubble15-cone-51d4 Water 3 INTSPD down10%DEX and Base Move down by 1
Bubble Beam151d10 Water 5 INTSPD down10%DEX and Base Move down by 1
Bug Buzz152d4 Sound + 1d4 Bug 7 INTWIS down10%WIS down by 1
Bullet Seed151d4 Grass 3 DEXMultistrike(To Hit)Max 5 attacks at once

CEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Charge Beam201d10 Electric + 1d4 Light 7 INTINT up70%INT up by 1
Chatter30-cone-101d8 Sound 5 INTConfuse100%causes Confusion
Chill Pulse252d8 Cold + 1d4 δ 6 INTINT down20%INT down by 1
Clear Smog152d4 Poison 6 INT

Cannot Miss

Stat Restore

100%

temporary changes to STR, DEX, INT, WIS, CHA, AC, Base Move removed

Confusion202d6 Psychic 4 INTConfuse10%can cause Confusion

DEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Dark Pulse252d8 Dark + 1d4 δ 6 INTFlinch20%may interrupt the target
Dazzling Gleamr=201d8 Fairy + 1d8 Light 7 INT
Disarming Voicer=151d6 Fairy + 1d6 Sound 6 INTCannot Miss
Discharger=152d8 Electric 6 INT

Paralyze

Overpowered

30%

Level 13

may cause Paralysis

4d10 Electric

Doom Desire151d10 Steel + 1d10 Psychic + 1d10 Magic 8 INT

Delay

Hidden Chance

Cooldown

Overpowered

100%

100%

100%

Level 13

target takes damage 1d4 rounds later even if the target leaves

user doesn't know if it will hit

cannot use Doom Desire or Future Sight for 3d4 Rounds

2d10 Steel + 1d10 Psychic + 2d10 Magic

Draco Meteor152d6 Dragon + 1d6 Rock 8 INT

Splash

INT down

Overpowered

50%

100%

Level 13

1d4 Dragon + 1d4 Rock damage within r=5 max 4

user INT down by 2

3d10 Dragon + 1d6 Rock

Dragon Breath151d6 Dragon + 1d6 δ 5 INTParalyze30%may cause Paralysis
Dragon Pulse252d8 Dragon + 1d4 δ 6 INTOverpoweredLevel 136d6 Dragon + 1d4 δ
Dragon Rage15Triple User Level Dragon 7 INT
Dream Eater201d12 Psychic + 2d4 Magic 6 INT

Heal

Requirement

100%

100%

heals the amount of Magic damage dealt

target must be Sleeping

Drought Pulse252d8 Heat + 1d4 δ 6 INTSTR down20%STR down by 1

EEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Earth Power103d6 Earth 7 INT

Environmental

WIS down

Ground Attack

100%

10%

1d6 environmental damage for each source

WIS down by 1

deals double damage if target is underground

Earth Pulse25 r=52d8 Earth + 1d4 δ 6 INTGround Attack deals double damage if target is underground
Earthquaker=153d8 7 DEX

Knockdown

Overpowered

Ground Attack

20%

Level 13

may knock over any target and deal 1d4 damage

5d12 Earth

deals double damage if target is underground

Echoed Voice151d6 Sound 6 INTEcho100%Deals 1d6 additional Sound damage for each consecutive round used up to 4
Egg Bomb151d12 Normal 7 DEX
Electro Ball151d6 Electric 7 INTIncrement100%
Deals 1d6 additional Electric damage
for each point in Base Move the user has more than the target
Electroweb10 r=52d4 Electric 6 INTSPD down100%DEX and Base Move down by 1
Ember151d6 Fire 4 INTBurn10%can cause a Burn
Energy Ball151d12 Grass 7 INTWIS down10%WIS down by 1
Eruption15 r=52d4 Earth 8 INTIncreased Damage100%deals 1d4 Heat damage for every 20% HP user has remaining
Explosionr=20250 (δ) 8 DEXRecoil100%damage equal to remaining HP upon use
Extrasensory201d10 Psychic 5 INTFlinch10%may interrupt the target

FEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Fairy Pulse252d8 Fairy + 1d4 δ 6 INTHeal100%heals half the amount of damage dealt
Fairy Wind151d4 Fairy + 1d4 Wind 3 INT
Fear Pulse252d8 Ghost + 1d4 δ 6 INTIncreased Critical Chance19-20one lower number can critically strike
Fiery Dance151d8 Fire + 1d8 Heat 7 INTINT up50%INT up by 1
Final Gambit101d4 Fighting 8 INTFinal Gambit deals Magic damage equal to remaining HP and takes damage equal to remaining HP
Fire Blast151d8 Fire + 1d8 Heat 8 INT

Burn

Overpowered

10%

Level 13

can cause a Burn

3d8 Fire + 2d6 Heat

Fire Pledge153d4 Fire 7 INT
Fire Spin151d6 Fire + 1d6 Heat 6 INTTrapDEX
1d4 Fire damage per round
target can dodge with a DEX check; target takes 1d4 Fire damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX; user cannot use the same type of attack or run
Fissure15HP 8 DEXOHKOsave vs death
takes Earth damage equal to HP
after user hits, target saves vs death to either take damage equal to remaining HP or die
Flame Burst151d8 Fire + 1d4 Heat 6 INTSplash50%1d6 Heat damage within r=5
Flame Pulse252d8 Fire + 1d4 δ 6 INTBurn20%can cause a Burn
Flamethrower202d6 Fire + 1d6 Heat 6 INTBurn10%can cause a Burn
Flash Cannon151d8 Steel + 1d8 Light 7 INTWIS down10%WIS down by 1
Flight Pulse252d8 Flying + 1d4 δ 6 INTCannot Miss
Fling20(item) 7 DEXSplash10%1d6 damage within r=5 max 1
Focus Blast151d6 Fighting + 1d6 Psychic 8 INT

WIS down

Overpowered

10%

Level 13

WIS down by 1

3d6 Fighting + 1d8 Psychic

Force Palm101d6 Fighting + 1d6 Magic 7 DEXParalyze30%can cause Paralysis
Freeze Shock151d8 Ice + 1d8 Electric 8 DEX

Paralyze

Freeze

Channel

Overpowered

30%

10%

100%

Level 13

can cause Paralysis

can cause Freeze

user must charge the round before using this action

2d10 Ice + 2d10 Electric

Freeze-Dry152d6 Ice 5 INT

Freeze

Dry

10%

100%

can cause Freeze

deals super-effective damage to Water Pokemon

Frenzy Plant15 r=102d10 Grass 8 INT

Fatigue

Overpowered

100%

Level 13

user cannot act next round

4d10 Grass

Frost Breath151d12 Cold 7 INTWeakened deals 1d6 Cold instead if target is immune to critical strikes
Frost Pulse252d8 Ice + 1d4 δ 6 INTFreeze20%can cause Freeze
Fusion Bolt151d12 Electric 8 DEXFusion deals 1d12 Electric damage for each Fusion used this round
Fusion Flare151d12 Fire 8 INTFusion deals 1d12 Fire damage for each Fusion used this round
Fusion Flurry151d12 Ice 8 INTFusion deals 1d12 Ice damage for each Fusion used this round
Future Sight151d10 Psychic + 1d10 Magic 7 INT

Delay

Hidden Chance

Cooldown

Overpowered

100%

100%

100%

Level 13

target takes damage 1d4 rounds later even if the target leaves

user doesn't know if it will hit

cannot use Doom Desire or Future Sight for 3d4 Rounds

2d10 Psychic + 2d8 Magic

GEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Giga Drain152d6 Grass + 1d6 Magic 7 INTHeal100%heals the amount of Magic damage dealt
Glaciate15 r=152d6 Ice + 1d6 Wind 7 INT

SPD down

Overpowered

100%

Level 13

DEX and Base Move down by 1

3d10 Ice + 2d6 Wind

Grass Knot101d4 Grass 5 INTIncrement100%deals 1d4 additional damage for each 10 lbs the target weighs
Grass Pledge153d4 Grass 7 INT
Ground Pulse252d8 Ground + 1d4 δ 6 INTKnockback20%may knock the target back 15 ft
Gunk Shot151d8 Poison + 1d8 Ground 8 DEX

Splash

Poison

Overpowered

20%

30%

Level 13

1d4 Poison + 1d4 Ground damage within r=5

can cause Poison

3d8 Poison + 1d8 Ground

Gust252d4 Wind 2 INTAir Attack deals double damage if target is up in the air

HEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Heat Wave10 r=102d8 Heat 7 INTBurn10%can cause a Burn
Hex152d6 Ghost 7 INTDamage IncreaseBig-5 target status2d6 Magic
Hidden Power202d8 δ 6 INT
Hurricane252d6 Wind 7 INT

Splash

Confuse

Air Attack

Overpowered

20%

30%


Level 13

1d6 Wind damage within r=5

can cause Confusion

deals double damage if target is up in the air

4d6 Wind

Hydro Cannon15 r=102d10 Water 8 INT

Fatigue

Overpowered

100%

Level 13

user cannot act next round

4d10 Water

Hydro Pump152d8 Water 8 INT

Knockback

Overpowered

50%

Level 13

may knock the target back 15 ft

4d10 Water

Hyper Beam152d10 Normal 8 INT

Fatigue

Overpowered

100%

Level 13

user cannot act next round

3d10 Normal + 1d10 Light

Hyper Pulse252d8 Normal + 1d4 δ 6 INTCombine can be used at the same time as another "Pulse" attack other than Heal Pulse
Hyper Voicer=153d6 Sound 7 INTCombine can be used at the same time as Echoed Voice

IEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Ice Beam202d6 Ice + 1d6 Cold 7 INTFreeze10%can cause Freeze
Ice Burn151d8 Ice + 1d8 Fire 8 INT

Burn

Freeze

Channel

Overpowered

30%

10%

100%

Level 13

can cause a Burn

can cause a Freeze

the user must charge the round before using this action

2d10 Ice + 2d10 Fire

Ice Shard101d6 Ice + 1d4 3 DEX

Improved Initiative

Quickness

Splash

100%


30%

May act at same time as target

May be an attack of opportunity

1d4 Ice damage within r=5 max 4

Icicle Crash103d6 Ice 7 DEX

Flinch

Splash

30%

30%

may interrupt the target

1d4 Ice damage within r=5

Icicle Spear151d4 Ice 3 DEXMultistrike(To Hit)Max 5 attacks at once
Icy Wind151d6 Cold + 1d6 Wind 6 INTSPD down100%DEX and Base Move down by 1
Incinerate15 r=151d4 Fire 6 INT
Inferno152d8 Fire 8 INTBurn100%causes a Burn
Infestation152d6 Bug 5 INTTrapDEX
1d4 Bug damage per round
target can dodge with a DEX check; target takes 1d4 Bug damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX; user cannot use the same type of attack or run

JEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Judgement251d8 ??? + 1d8 Light + 1d8 δ 7 INTJudgement100%2d8 Plate damage

LEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Land's Wrath15 r=153d8 Earth 7 DEXOverpoweredLevel 135d10 Earth
Lava Plume15-cone-151d8 Fire + 1d8 Heat 6 INTBurn30%can cause a Burn
Leaf Storm151d8 Grass + 1d8 Wind 8 INT

Splash

INT down

Overpowered

50%

100%

Level 13

1d6 Grass damage within r=5

user INT down by 2

3d8 Grass + 2d10 Wind

Leaf Tornado151d6 Grass + 1d6 Wind 7 INT

Splash

To Hit down

25%

30%

1d4 Grass within r=5

To Hit down by 1

Light Pulse252d8 Light + 1d4 δ 6 INTWIS up20%WIS up by 1
Luster Purge152d8 Light 8 INTWIS down50%WIS down by 1

MEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Magical Leaf152d6 Grass + 1d4 Magic 5 INTCannot Miss
Magma Storm152d6 Heat + 1d6 Fire 8 INT

Trap

Overpowered

DEX

Level 13

1d4 Fire damage per round
target can dodge with a DEX check; target takes 1d4 Fire damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX; user cannot use the same type of attack or run

4d8 Heat + 1d6 Fire

Magnet Bomb152d8 Steel 5 DEXCannot Miss
Magnituder=151d6-10d6 3 DEXGround Attack deals double damage if target is underground
Mega Drain152d4 Grass + 1d4 Magic 6 INTHeal100%Heals the amount of Magic damage dealt
Metal Burst damage taken 7 DEX

Metal Burst

Improved Initiative

1d8 Steel extra damage

may act immediately after taking damage

Metal Pulse252d8 Steel + 1d4 δ 6 INTPierce continues forward after striking
Mind Pulse252d8 Psychic + 1d4 δ 6 INTINT up20%INT up by 1
Mirror Coat damage taken 5 INT

Mirror Coat

Improved Initiative

2d6 Light extra damage

may act immediately after taking special damage

Mirror Shot152d6 Light 7 INTTo Hit down30%To Hit down by 1
Mist Ball151d12 Light 8 INTINT down50%INT down by 1
Moon Blast203d6 Fairy 6 INTINT down30%INT down by 1
Mud Bomb151d10 Earth 7 INT

Splash

To Hit down

25%

30%

1d4 Earth damage within r=5

To Hit down by 1

Mud Shot152d6 Earth 6 INT

Splash

SPD down

20%

100%

1d4 Earth damage within r=5

DEX and Base Move down by 1

Mud Slap151d4 Earth 7 INTTo Hit down100%To Hit down by 1
Muddy Waterr=102d6 Water + 1d6 Earth 7 INTTo Hit down30%To Hit down by 1
Mystery Pulse252d8 ??? + 1d4 δ 6 INTRecoil100%1d4 δ damage upon hit
Mystical Fire151d8 Fire + 1d4 Magic 7 INTINT down100%INT down by 1

NEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Natural Gift20berry 6 INTRequirement100%consume a berry
Nature Pulse252d8 Grass + 1d4 δ 6 INTWIS down20%WIS down by 1
Night Daze201d12 Dark 7 INTTo Hit down40%To Hit down by 1
Night Shade15Triple User Level Ghost 6 INT

OEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Octazooka201d6 Water + 1d6 ??? 7 INT

Splash

To Hit down

20%

50%

1d4 Water damage within r=5

To Hit down by 1

Ominous Wind151d6 Ghost + 1d6 Wind 8 INTAll increase10%STR, DEX, INT, WIS, CHA, SPD, AC, To Hit up by 1
Overheat153d6 Heat 8 INT

INT down

Overpowered

100%

Level 13

user INT down by 2

7d6 Heat

PEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Parabolic Charge151d8 Electric + 1d6 Magic 5 INTHeal100%heals the amount of Magic damage dealt
Pay Day151d4 Normal 5 DEXPay Day100%
thrown coin duplicates
2d4 - 2 coins fall to the ground if a Pokemon is struck
Pent Attack201d6 Fire + 1d6 Ice + 1d6 Electric + 1d6 Poison + 1d6 Fairy 8 INT

Big-5 Status

Combine

5 x 5%

can cause a Burn, Freeze, Paralysis, Poison, or Sleep

can be used at the same time as Will-o-Wisp, Cryo Wave, Thunder Wave, Toxic, or Yawn

Petal Blizzardr=102d6 Grass + 1d6 Wind 6 DEXCombine can be used at the same time as Petal Dance
Petal Dance52d6 Grass 7 INT

Repetition

Confuse

Overpowered

100%

100%

Level 13

must be repeated 3 rounds in a row
with the following 2 rounds having random targets and the action cannot be changed

the user becomes Confused when the Repetition is over

5d6 Grass

Pin Missile101d4 Bug 5 DEXMultistrike(To Hit)Max 5 attacks at once
Powder Snow10 r=101d6 Ice + 1d4 Wind 4 INTFreeze10%can cause Freeze
Power Gem151d8 Rock + 1d8 Light 5 INT
Power Pulse252d8 Fighting + 1d4 δ 6 INTStat Restore20%changes to STR, DEX, INT, WIS, CHA, AC, Base Move removed from user
Psybeam201d6 Psychic + 1d6 Light 5 INTConfuse10%can cause Confusion
Psychic203d6 Psychic 7 INTWIS down10%WIS down by 1
Psycho Boost201d10 Psychic + 1d10 Heat 8 INT

INT down

Overpowered

100%

Level 13

user INT down by 2

3d10 Psychic + 2d8 Heat

Psycho Cut201d10 Psychic 5 DEXIncreased Critical Chance19-20one lower number can critically strike
Psyshock201d6 Psychic + 1d6 Electric 7 INTPsy100%ignores DEX and other modifiers to AC
Psystrike202d10 Psychic 7 INTPsy100%ignores DEX and other modifiers to AC
Psywave201d20 Psychic 6 INT

Atypical

Overpowered

Combine

100%

Level 13

unaffected by weaknesses or resistances

3d20 Psychic

can be used at the same time as ...
Confusion, Disable, Extrasensory, Focus Blast, Foresight, Mind Pulse, Psybeam, Psychic, Psycho Boost, Psycho Cut, Psyshock, Psystrike, or Synchronoise

REdit

Name Range Damage Level Stat Effect Chance Amount/Description
Razor Leaf15-cone-102d6 Grass 4 DEXIncreased Critical Chance19-20one lower number can critically strike
Razor Wind15 r=51d12 Wind 7 INT

Channel

Increased Critical Chance

100%

19-20

the user must charge the round before using this action

one lower number can critically strike

Relic Songr=151d12 Sound 7 INTSleep10%can cause Sleep
Roar of Time151d10 Dragon + 1d10 Sound 8 INT

Fatigue

Overpowered

100%

Level 13

user cannot act next round

2d10 Dragon + 2d10 Sound

Rock Blast151d4 Rock 7 DEXMultistrike(To Hit)Max 5 attacks at once
Rock Pulse252d8 Rock + 1d4 δ 6 INTIncrement100%deals 1d8 additional Rock damage for each 20% missing user HP
Rock Slide15-cone-102d10 Rock 7 DEXFlinch30%may interrupt the target
Rock Throw152d4 Rock 6 DEXSplash25%1d6 Rock damage within r=5 max 1
Rock Tomb152d4 Rock 6 DEX

Splash

SPD down

15%

100%

1d4 Rock damage within r=5

DEX and Base Move down by 1

Rock Wrecker152d10 Rock 8 DEX

Fatigue

Overpowered

100%

Level 13

user cannot act next round

4d10 Rock

Round151d8 Sound 6 INT

Increment

Improved Initiative

100%

100%

deals 1d8 additional Sound damage for each Pokemon which used Round this round

may act at the same time as another Pokemon using Round

SEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Sacred Fire203d8 Fire 8 DEX+INTBurn50%can cause a Burn
Sand Tomb151d6 Earth + 1d6 Wind 6 DEXTrapDEX
1d4 Earth damage per round
target can dodge with a DEX check; target takes 1d4 Earth damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX; user cannot use the same type of attack or run
Scald151d8 Water + 1d8 Heat 6 INT

Splash

Burn

20%

30%

1d4 Water damage within r=5

can cause a Burn

Searing Shotr=101d12 Fire + 1d8 Heat 8 INTBurn30%can cause a Burn
Secret Power202d6 Magic 5 DEXSecret30%secret effect based on location or weather
Secret Sword151d8 Fighting + 1d6 Magic 7 INTTrue Strike100%ignores DEX or magic improving AC
Seed Bomb151d10 Grass + 1d6 Magic 6 DEXKnockback10%may knock the target back 10 ft
Seed Flare151d8 Grass + 1d8 Magic 8 INT

WIS down

Overpowered

40%

Level 13

WIS down by 1

3d8 Grass + 1d10 Magic

Selfdestructr=20200 (δ) 8 DEXRecoil100%damage equal to remaining HP upon use
Shadow Ball201d10 Ghost + 1d4 Shadow 6 INTWIS down20%WIS down by 1
Shadow Blast252d12 Shadow + 1d10 Wind 9 INT

Improved Critical Chance

Overpowered

Knockback

Splash

19-20

Level 13

50%

25%

one lower number can critically strike

4d12 Shadow + 1d12 Wind

target may fall to the end of range and take 1d4 damage

1d6 Shadow damage within r(c)=5

Shadow Bolt202d6 Shadow + 2d6 Electric 7 INTParalyze10%can cause Paralysis
Shadow Chill202d6 Shadow + 2d6 Cold 7 INTFreeze10%can cause Freeze
Shadow Fire202d6 Shadow + 2d6 Fire 7 INTBurn10%can cause a Burn
Shadow Pulse252d8 Shadow + 1d4 δ 6 INTSleep20%can cause Sleep
Shadow Rave151d12 Shadow 5 INTPierce100%continues forward after striking
Shadow Stormr=151d6 Shadow + 1d6 Water + 1d6 Wind 7 INT
Shadow Wave15-cone-102d6 Shadow 6 INT
Sheer Cold15HP 8 INTOHKOsave vs death
takes Cold damage equal to HP
after user hits, target saves vs death to either take damage equal to remaining HP or die
Shock Pulse252d8 Electric + 1d4 δ 6 INTParalyze20%can cause Paralysis
Shock Wave151d8 Electric 5 INTCannot Miss
Signal Beam151d8 Bug + 1d8 Light 6 INTConfuse10%can cause Confusion
Silver Wind151d6 Bug + 1d6 Wind 8 INTAll increase10%STR, DEX, INT, WIS, CHA, Base Move, AC, and To Hit up by 1
Sludge151d8 Poison + 1d4 Water 5 INT

Poison

Splash

30%

25%

can cause Poison

1d4 Poison damage within r=5

Sludge Bomb153d4 Poison + 1d4 Corrosive 7 INT

Poison

Splash

30%

20%

can cause Poison

1d4 Poison damage within r=5

Sludge Waver=151d8 Poison + 1d8 Water 7 INTPoison10%can cause Poison
Smack Down202d4 Rock 6 DEX

Smack Down

Air Attack

Splash

100%


10%

deals 1d6 Ground and knocks target down and interrupts any action

deals double damage if target is up in the air

1d4 Rock damage within r=5 max 1

Smog151d4 Poison + 1d4 Wind 5 INTPoison40%can cause Poison
Snarlr=151d6 Dark + 1d6 Sound 6 INTINT down100%INT down by 1
Snore152d6 Sound 6 INT

Flinch

Requirement

30%

100%

may interrupt the target

user must me Sleeping

Solarbeam202d8 Light + 1d4 Grass 7 INT

Channel

Damage

Overpowered

100%

weather

Level 13

user must charge the round before using this action

deals 1d8 additional Light damage during favorable weather

4d8 Light + 1d8 Grass

Sonicboom2010 Sound 5 INTOverpoweredLevel 1320 Sound
Spacial Rend202d8 Dragon 8 INTImproved Critical Chance19-20one lower number can critically strike
Spike Cannon151d4 Normal 6 DEXMultistrike(To Hit)Max 5 attacks at once
Spit Up15 7 DEXIncrement100%deals 1d12 (δ) damage for each Stockpile
Stone Edge152d8 Rock 8 DEX

Improved Critical Chance

Air Attack

19-20

one lower number can critically strike

deals double damage if the target is up in the air

Stored Power201d4 Psychic 7 INTIncrement100%deals 1d4 additional Magic damage for each temporary bonus
Storm Throw151d12 Fighting 7 DEXWeakened deals 1d6 Cold instead if target is immune to critical strikes
Struggle Bugr=101d4 Bug + 1d4 5 INTINT down100%INT down by 1
Surfr=103d6 Water 6 INT
Swift15-cone-101d10 Magic 5 INTCannot Miss
Synchronoise202d6 Sound + 1d6 Psychic 6 INTCancel100%performs no action this round if user and target do not share a type

TEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Techno Blast201d10 Light 8 INTDamage100%deals 1d10 additional Drive damage
Thunder203d8 Electric 7 INT

Paralyze

Overpowered

Air Attack

30%

Level 13

can cause Paralysis

7d8 Electric

deals double damage if target is up in the air

Thunder Bolt202d6 Electric + 1d6 Light 6 INTParalyze10%can cause Paralysis
Thunder Shock151d6 Electric 3 INTParalyze10%can cause Paralysis
Tiny Pulse252d8 Bug + 1d4 δ 6 INTEcho100%Deals 1d8 additional Bug damage for each consecutive round used up to 4
Toxic Pulse252d8 Poison + 1d4 δ 6 INT

Poison

Toxic

20%

20%

can cause Poison

can cause Bad Poison if already Poisoned

Tri Attack201d6 Fire + 1d6 Ice + 1d6 Electric 7 INT

Burn, Freeze, or Paralyze

Combine

3 x 10%

can cause a Burn, Freeze, or Paralysis

can be used at the same time as Hidden Power

Trump Card155d6 Magic + 1d4 Normal 8 INTReduction100%deals 1d6 less Magic damage for each PP remaining after
Twister151d6 Dragon + 1d6 Wind 5 INT

Command

Pierce

Flinch

Air Attack

100%

100%

20%

the attack can move 15 ft in one direction

the attack does not end upon hit

may interrupt the target

deals double damage if the target is up in the air

UEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Uproar153d4 Sound 7 INT

Repetition

Alertness

100%

100%

must be repeated 3 rounds in a row - can be different targets

prevents Sleep within range

VEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Venoshock152d6 Poison 7 INT

Splash

Overpowered

15%

Poisoned

1d4 Poison damage within r=5

4d6 Poison

WEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Water Gun151d6 Water 4 INT
Water Pledge153d4 Water 7 INT
Water Pulse252d8 Water + 1d4 δ 6 INTConfuse20%can cause Confusion
Water Shuriken151d4 Water 5 INTMultistrike(To Hit)Max 5 attacks at once
Water Spout15-cone-101d8 Water 8 INTIncrement100%deals 1d8 Water damage for every 20% HP user has remaining
Weather Ball202d4 Fairy 7 INTIncrement100%deals 2d4 additional Weather damage
Whirlpool152d6 Water 6 INTTrapDEX
1d4 Water damage per round
target can dodge with a DEX check; target takes 1d4 Water damage and cannot move for 1d4+1 rounds; can be ended early by passing DEX; user cannot use the same type of attack or run

ZEdit

Name Range Damage Level Stat Effect Chance Amount/Description
Zap Cannon202d10 Electric 8 INT

Paralyze

Overpowered

100%

Level 13

can cause Paralysis

4d10 Electric + 1d8 Light

StatusEdit

These attacks deal no damage. They compare CHA instead of using To Hit.

AEdit

Name Range Type Level Effect Description
Acid ArmorSelfCorrosive 5AC upAC up by 2
AcupressureMelee/SelfNormal 3Random upSTR, DEX and Base Move, INT, WIS, or AC up by 2
After You5Light 6Initiative Changetarget acts immediately instead
AgilitySelfLight 3SPD upDEX and Base Move up by 2
Ally Switch30Magic 6

Teleport

Flinch

switches places with a target

target fails a prepared action if failing a save

AmnesiaSelfPsychic 5WIS upWIS up by 2
Aqua Ring5 r=5Water 5

Duration

Heal

Damage

Heal

lasts 1d6 rounds

heals all non-Electric in range 1d4 wounds

deals 1d4 damage to all Fire, Rock and Steel

heals all Grass, Water, and Ice 1d4 wounds

Aromatherapyr=15Fairy 8Big-5 Restoreremoves all Big-5 Status conditions
Aromatic Mistr=5Fairy 5WIS up

Cannot Miss

WIS up by 1
Attract15Fairy 6Attractcauses Attract
AutotomizeSelfSteel 6SPD upDEX and Base Move up by 2

BEdit

Name Range Type Level Effect Description
Baby-Doll Eyes15Fairy 3

STR down

Improved Initiative

STR down by 1

may act at same time as target

BarrierMeleeLight 5Barrier
creates a barrier of light
with HP equal to user level which can be moved until the user performs another action
Baton Pass25Magic 1

Stat Pass

Status Pass

passes temporary changes to STR, DEX, INT, WIS, CHA, AC, and Base Move

passes volatile status conditions other than Trap

Belly DrumSelfNormal 7

STR up

Damage

STR up by 6

user takes damage equal to half its Max HP

BestowMeleeNormal 6Bestowuser makes a DEX check to give the target an item
Block 8? something...something...not useful yet...
Bulk UpSelfFighting 5STR and AC upSTR and AC up by 1

CEdit

Name Range Type Level Effect Description
Calm MindSelfPsychic 5INT and WIS upINT and WIS up by 1
CamouflageSelfLight 5Camouflageuser loses all types and gains Environment type
Captivater=15Fairy 5INT downINT down by 2 if Attract passes
ChargeSelfElectric 5

Charge

WIS up

next attack that deals Electric damage deals 2d6 additional Electric damage

WIS up by 1 until Electric damage dealt

Charm15Fairy 5STR downSTR down by 2
CoilSelfNormal 5STR, AC, and To Hit upSTR, AC, and To Hit up by 1
Confide10Normal 5INT downINT down by 1 - no check by target
Confuse Ray15Ghost 7Confusecauses Confusion
ConversionSelfLight 3Conversionuser loses all types and gains the type of one of its moves
Conversion 2SelfLight 3Conversionuser loses all types and gains a type resistant to last damage recieved
Conversion ZSelfLight 4

Conversion

Combine

user gains a δ-type the same as one of its moves

can be used at the same time as Camouflage, Conversion, Conversion 2, or Reflect Type

Copycat Psychic 5Immitateuses the last move the target used on the target
Cosmic PowerSelfMagic 5WIS and AC upWIS and AC up by 1
Cotton GuardSelfGrass 7AC upAC up by 3
Cotton Spore15Grass 1SPD downDEX and Base Move down by 2
Crafty Shieldr=25Fairy 7Veilattacks that deal no damage do not affect allies for 1d4 rounds
Cryo Wave15Cold 7Freezecauses Freeze
Curse15??? 7

Curse

Damage

causes Curse

user takes 1d4 damage per target level

CurseSelfNormal 7

STR and AC up

SPD down

STR and AC up by 1

user SPD down

DEdit

Name Range Type Level Effect Description
Dark Voidr=15Dark 7Sleepcauses Sleep
Defend OrderSelfBug 7WIS and AC upWIS and AC up by 1
Defense CurlSelfNormal 1AC upAC up by 1
Defogr=15Wind 6Area Clear
removes multiple effects ...
Reflect, Light Screen, Safeguard, Mist, Toxic Spikes, Spikes, and Stealth Rock and removes Fog or similar effects
Destiny BondSelfGhost 8Destiny Bond
bond lasts for 1d3 rounds
target takes wounds equal to its remaining HP if the user faints
DetectSelfPsychic 8

Protect

Increased Initiative

user cannot take direct damage until next action

moves 4 initiatives earlier

Disable15Psychic 5Disableuser picks a move for the target to not use for 2d4 rounds
Double TeamSelfLight 6Double Teammakes 1d4 illusory copies of itself 5 ft apart
Dragon DanceSelfDragon 5STR and SPD upSTR, DEX, and Base Move up by 1

EEdit

Name Range Type Level Effect Description
Eerie Impulse15Electric 6INT downINT down by 2
Electrify15Electric 5Electrifytarget deals Electric damage instead of the next damage
Embargo15Dark 6Embargo
target cannot use an item for 1d6 rounds
cannot use an item, have an item used on it, or use Fling
Encore15Fairy 8Encoretarget cannot use any different move for the duration
EndureSelfPsychic 7

Endure

Improved Initiative

user cannot fall below 1 HP until its next action

may act at the same time as any source of damage

Entrainment15Psychic 6Entrainment
target loses all abilities
except Multitype, Truant, and Zen Mode and gains an ability the user has

FEdit

Name Range Type Level Effect Description
Fake Tears15Dark 5WIS downWIS down by 2
Feather Dance15Flying 6STR downSTR down by 2
Flash15Light 5To Hit downTo Hit down by 2
Flatter15Dark 6

Confuse

INT up

Combine

causes Confusion

target INT up by 1

can be used at the same time as Swagger

Flower Shieldr=20Fairy 7

AC up

Cooldown

AC up by 1 for Grass Pokemon

cannot use Flower Shield for 3d4 rounds

Focus EnergySelfPsychic 3

Critical Chance up

Duration

Cooldown

two lower numbers can critically strike

lasts 2d4 rounds

cannot use Focus Energy for 3d4 rounds

Follow MeSelfNormal 5

Follow Me

Improved Initiative

enemies within r=15 change target to the user for the rest of the round

user may act before any enemy within r=15

Foresight15Psychic 1

Restore Evade

Materialize

improvement to Evasion removed

user can damage target with Fighting, Normal, and Shadow if it is Ghost

Forest's Curse15Grass 5Naturalizetarget gains Grass

GEdit

Name Range Type Level Effect Description
Gastro Acid20Corrosive 7Supress Abilitytemporarily loses all Abilities
GeomancySelfGround 7

Channel

SPD, INT, and WIS up

user must charge the round before using this action

DEX, INT, WIS, and Base Move up by 2

Glare15Cold 3Paralyzecauses Paralysis
Grass Whistle15Sound 6Sleepcauses Sleep
Gravityr=25Magic 8

Gravity

Duration

SPD down

anything in the air falls to the ground

lasts 1d6 rounds

DEX and Base Move down by 1 while within range

Growlr=10Sound 1STR downSTR down by 1
GrowthSelfGrass 5

STR and INT up

Overpowered

STR and INT up by 1

STR and INT up by 2 if under strong sunlight

GrudgeSelfGhost 8

Duration

Grudge

lasts 1d4 rounds

any source that causes the HP of the user to fall below zero loses all PP

Guard Split15Magic 7Guard SplitAC of the user and target and WIS of the user and target are averaged
Guard Swap15Magic 7Guard Swapuser and target exchange temporary changes to AC and WIS

HEdit

Name Range Type Level Effect Description
HardenSelfNormal 3AC upAC up by 1
Hazer=20Cold 3

Reset

Combine

temporary Stat changes removed

can be used at the same time as Mist

Heal Bellr=10Sound 8Big-5 Restoreremoves all Big-5 status conditions
Heal Blockr=15Psychic 6Durationcannot heal wounds for 1d6 rounds within range
Heal OrderSelfBug 7Healheals 3d4 wounds
Heal Pulse25Magic 7Healtarget heals 3d4 wounds
Healing WishMeleeLight 7

Heal

Recoil

target is healed of all wounds and conditions

user takes damage equal to remaining HP

Heart Swap15Psychic 7Stat Swapuser and target exchange all temporary stat changes
Helping HandMeleeNormal 5

Improved Damage

Improved Initiative

target deals maximum damage this round instead of rolling

user may act at the same time as the target

Hone ClawsSelfDark 6STR and To Hit upSTR and To Hit up by 1
HowlSelfSound 1STR upSTR up by 1
Hypnosis15Psychic 5Sleepcauses Sleep

IEdit

Name Range Type Level Effect Description
Imprisionr=25Psychic 7Imprisonother Pokemon cannot use any move the user knows for 1d6 rounds within the range
IngrainSelfGrass 5

Ingrain

Restricted

Reduced AC

heals 1d4 wounds every round until no longer Ingrained

cannot move or use the roots to attack

loses non-temporary bonuses to AC and can be hit by Ground and Earth attacks

Ion Deluger=25Electric 4

Ion Deluge

Improved Initiative

Normal attacks or Normal damage become Electric for 1d3 rounds within range

user may act at the same time as another Pokemon within range

Iron DefenseSelfSteel 6AC upAC up by 2

KEdit

Name Range Type Level Effect Description
Kinesis15Psychic 6To Hit downTo Hit down by 1
King's ShieldSelfSteel 7

Protect

Increased Initiative

STR down

user cannot take direct damage until next action

moves 4 initiatives earlier

STR down by 2 of attacker

LEdit

Name Range Type Level Effect Description
Leech Seed15Grass 7Seedcauses Seeding
Leer15-cone-5Cold 3AC downAC down by 1
Light Screenr=25Light 3Light Screenspecial damage halved for 1d6 rounds within range
Lock-On20Psychic 8Lock-Onuser hits next round without rolling To Hit
Lovely KissMeleeDark 7Sleepcauses Sleep
Lucky Chantr=30Sound 3Lucky Chantattacks cannot critically strike an ally within range for 1d6 rounds
Lunar Dance15Fairy 7

Heal

Recoil

heals all wounds, conditions, stat decreases, or other negative effects from the target

user takes wounds equal to remaining HP

MEdit

Name Range Type Level Effect Description
Magic Coat Magic 6

Improved Initiative

Magic Coat

user may act before any Pokemon which targets it

any move which does not deal damage is redirected to the user

Magnet RiseSelfElectric 7Durationuser becomes immune to anything on the ground for 2d6 rounds
Magnetic Fluxr=15Electric 5WIS and AC upWIS and AC up by 1 for any with Plus or Minus
Mat Blockr=5Fighting 7

Protect

Flinch

allies cannot take direct damage until the next action of the user

any damage will interrupt the user

Mean Look15Dark 8Durationtarget cannot move for 2d4 rounds
MeditateSelfPsychic 1STR upSTR up by 1
Memento15Psychic 7

STR and INT down

Damage

STR and INT down by 2

user takes wounds equal to remaining HP

Metal Sound15Sound 1WIS downWIS down by 2
Milk DrinkSelfNormal 7

Heal

Heal

user heals 1d12 wounds

an ally can spend an action healing 1d12 wounds

Mimic15Magic 7

Duration

Cooldown

user learns the last move the target used for 3d6 rounds

cannot use Mimic for 6 hours

Mind Reader20Psychic 8Lock-Onuser hits next round without rolling To Hit
MinimizeSelfMagic 7AC upEvasion up by 2
Miracle Eye15Magic 1

Cannot Miss

Restore Evade

Sight

improvement to Evasion removed

user can damage target with Psychic damage even if it is Dark

Mistr=20Fairy 3

Stat Shield

Combine

stats cannot be decreased for 2d4 rounds

can be used at the same time as Haze

MoonlightSelfLight 8

Heal

Heal

Heal

heals 1d8 in bad weather

heals 2d6 in normal weather

heals 3d8 in clear weather

Morning SunSelfLight 8

Heal

Heal

Heal

heals 1d8 in bad weather

heals 2d6 in normal weather

heals 3d8 in sunny weather

Mud Sport10 r=10Earth 6MuddyElectric damage is halved for 2d4 rounds

NEdit

Name Range Type Level Effect Description
Nightmare15Ghost 6Nightmarecauses Nightmares if the target is Sleeping
Noble Roarr=10Sound 3STR and INT downSTR and INT down by 1

OEdit

Name Range Type Level Effect Description
Odor Sleuth15Normal 1

Restore Evade

Materialize

improvement to Evasion removed

user can damage target with Fighting, Normal, and Shadow if it is Ghost

OptimizeSelfLight 8

All up

Channel

STR, DEX, INT, WIS, CHA, Base Move, AC, and To Hit up by 1

user must charge the round before using this action

PEdit

Name Range Type Level Effect Description
Pain Split15Ghost 5HP Averageaverages remaining HP of user and target, discarding excess
Parting Shot15Sound 5

STR and INT down

Mobile

STR and INT down by 1

can use a full move action this round

Perish Songr=25Sound 8Perishall within range failing a save vs curse take wounds equal to remaining HP after 1d3 + 1 rounds
Play NiceMeleeNormal 5

STR down

Cannot Miss

STR down by 1

Poison Gas10 r=10Poison 1Poisoncauses Poison
Poison Powder15Poison 2Poisoncauses Poison
Powder15Bug 5

Powder

Combine

target takes 1d12 damage if hit by Fire

can be used at the same time as Stun Spore, Poison Powder, Sleep Powder, or Rage Powder

Power Split15Magic 7Power Splitchanges STR and INT of target and user to make them equal each other
Power Swap15Magic 7Power Swapexchanges temporary changes to STR and INT with the target
Power TrickSelfMagic 7Power Trickchanges STR and AC based on the average of the permanent values
ProtectSelfMagic 7

Protect

Increased Initiative

user cannot take direct damage until next action

moves 4 initiatives earlier

Psych Up20Psychic 7Psych Upchanges all stats to the same as the temporary modifiers on the target
Psycho Shift20Psychic 7Psycho Shifttransfers all Big-5 status conditions to the target

QEdit

Name Range Type Level Effect Description
Quash15Dark 6Quashdecreases initiative by 2d4
Quick Guardr=10Psychic 6Guardany Pokemon within range cannot be targeted by an attack of opportunity
Quiver DanceSelfMagic 5INT, WIS, SPD upDEX, INT, WIS, and Base Move up by 1

REdit

Name Range Type Level Effect Description
Rage Powderr=15Bug 5

Follow Me

Improved Initiative

enemies within r=15 change target to the user for the rest of the round

user may act before any enemy within r=15

RecoverSelfMagic 7Healheals 3d6 wounds
RecycleSelfMagic 7Recycleuser produces a copy of the last used or consumed item
Reflectr=25Light 5Reflectphysical damage halved for 1d6 rounds within range
Reflect Type15Light 6Conversionuser loses all types and gains the types of the target
RefreshSelfMagic 5Big-5 Restoreremoves all Big-5 Status conditions
RestSelfPsychic 7

Sleep

Big-5 Restore

Heal

causes Sleep on the user

removes all Big-5 status conditions except Sleep

heals the user 4d10 wounds

Roar15Sound 5Roartarget will not attack the user if it fails a save vs fear or gets +1 To Hit next action
Rock PolishSelfRock 5SPD upDEX and Base Move up by 2
Role Play15Magic 7Role Play
user gains the Abilities of the target
the user may charge the round before to gain all Abilities or gain one - either randomly or choosing one known to the user
RoostSelfFlying 7Healheals 2d8 wounds

SEdit

Name Range Type Level Effect Description
Safeguardr=25Magic 4Safeguardstatus conditions cannot be inflicted upon allies within range for 1d6 rounds
Sand Attack15Earth 6To Hit downTo Hit down by 1
Scary Face15Shadow 7SPD downDEX and Base Move down by 2
Screechr=10Sound 1AC downAC down by 2
Shadow Downr=15Shadow 2AC downAC down by 2 including user
Shadow Half15Shadow 6Halveuser and 2 targets take wounds equal to half their remaining HP
Shadow Holdr=15Shadow 8Boundaryno Pokemon can enter or exit the boundary for 3d4 rounds
Shadow Mistr=15Shadow 6To Hit upTo Hit up by 2 for all within range
Shadow Panicr=15Shadow 8Confusecauses all to become Confused
Shadow Shedr=20Shadow 3Shedany area of effect wihin range is removed
SharpenSelfNormal 3STR upSTR up by 1
Shell SmashSelfDark 6

STR, INT, SPD up

WIS and AC down

STR, DEX, INT, and Base Move up by 2

WIS and AC down by 1

Shift GearSelfSteel 7STR and SPD upSTR up by 1 and DEX and Base Move up by 2
Simple Beam15Magic 6Simpletarget loses all Abilities and gains Simple
Sing15Sound 6Sleepcauses Sleep
Sketch15Magic 9

Sketch

Cooldown

permanently learns the last move it saw the target use

cannot use Sketch again for 1d12 + 12 hours

Skill Swap15Magic 7Skill Swap
user and target switch Abilities
user may charge the round before to swap all Abilities or gain one - either at random or choosing one known to the user
Slack OffSelfNormal 7Healheals 2d8 wounds
Sleep Powder15Grass 6Sleepcauses Sleep
Smokescreen10 r=10Shadow 5To Hit downTo Hit down by 1
Snatchr=15Dark 7Snatchsteals positive effects from moves used within range that deal no damage
Soak15Water 5Conversiontarget loses all types and gains Water
SoftboiledMeleeNormal 7Healheals the user or the target 2d8 wounds
Spider Web15Bug 7Immobilizetarget can attack but not move until it passes STR and DEX checks
Spiky ShieldSelfGrass 7

Protect

Increased Initiative

Spiked

user cannot take direct damage until next action

moves 4 initiatives earlier

deals 1d4 Grass damage to attacker that makes contact

Spite15Ghost 7PP downreduces PP of all moves by 2d4
SplashSelf 1Securityuser cannot fumble this round
Spore15Grass 6Sleepcauses Sleep
Sticky Webr=25Bug 5SPD downDEX and Base Move down by 1 within range
StockpileSelfδ 5

WIS and AC up

Limit

WIS and AC up by 1 for each Stockpile

cannot have more than 3 Stockpiled

String Shot15-cone-10Bug 1SPD downDEX and Base Move down by 1
Stun Spore15Grass 3Paralyzecauses Paralysis
Substituter=10Psychic 7Substituteproduces a replica of itself using 25% of its max HP which causes others to believe it is the user
Supersonic15Sound 5Confusecauses Confusion
Swagger15Fairy 6

Confuse

STR up

Combine

causes Confusion

target STR up by 1

can be used at the same time as Flatter

SwallowSelfδ 7Healheals 1d10 wounds for each Stockpile
Sweet KissMeleeFairy 7Confusecauses Confusion
Sweet Scentr=15Fairy 5To Hit downTo Hit down by 1
Switcheroo10Dark 7Switchuser and target switch what they are holding
Swords DanceSelfPsychic 5STR upSTR up by 2
SynthesisSelfGrass 8

Heal

Heal

heals 1d12 wounds

heals 1d12 additional wounds if the weather is Sunny

TEdit

Name Range Type Level Effect Description
Tail GlowSelfLight 5INT upINT up by 3
Tail Whipr=10Magic 3AC downAC down by 1
Tailwindr=15Wind 6Improved Initiativeallies get +2 to Initiative within range
Taunt15Dark 5Durationcan only use moves which deal damage for 2d4 rounds
Teeter Dancer=15Magic 5Confusecauses Confusion
Telekinesis20Psychic 6Durationtarget becomes immune to anything on the ground but cannot move
Teleportr=25Psychic 5

Teleport

Extend

Flinch

teleports to a location within range

increases range by 25 ft for each round spent concentrating

user is interrupted if target location is occupied by a solid

Thunder Wave15Electric 5Paralyzecauses Paralysis
TickleMeleeNormal 5STR and AC downSTR and AC down by 1
Topsy-Turvy15Dark 5Invert

Cannot Miss

changes to target stats are reversed
Torment15Dark 6Durationcannot use the same move twice within 2d4 rounds
Toxic15Poison 7Toxiccauses Bad Poison
Transformr=15Psychic 7Transform
user becomes the target
but keeps its own wounds, conditions, experience, alignment, δ, and languages. It keeps its own attacks and Racial Abilities in addition to gaining those of the target.
Trick15Psychic 7Switchuser and target switch what they are holding
Trick-or-Treat15Ghost 5Etherealizetarget gains Ghost

VEdit

Name Range Type Level Effect Description
Venom Drench15Poison 5STR, INT, SPD downSTR, DEX, INT, and Base Move down by 1 if target is Poisoned

WEdit

Name Range Type Level Effect Description
Water Sport10 r=10Water 6WetFire damage is halved for 2d4 rounds
Whirlwind15Wind 5

Carry

Command

Extend

target is lifted and carried away

user can command the vortex

can move the vortex 10 ft per user level

Wide Guardr=10Fighting 7Guardblocks any attacks that can damage multiple targets
Will-O-Wisp15Fire 6Burncauses a Burn
WishSelfMagic 7

Delay

Heal

does not resolve for 1 round

heals 2d8 wounds

WithdrawSelfNormal 1AC upAC up by 1
Work UpSelfNormal 3STR and INT upSTR and INT up by 1
Worry Seed15Grass 7Insomniatarget loses all Abilities and gains Insomnia

YEdit

Name Range Type Level Effect Description
Yawn15Sound 7Drowsycauses Sleep after 1 round

EnvironmentEdit

Name Radius Type Level Duration Description
Electric Terrain30Electric 72d4
Only affects the ground

Prevents Sleep within range

Electric attacks deal 2d6 additional Electric damage
Fairy Lock30Fairy 71d6Prevents Pokemon from leaving
Grassy Terrain30Grass 72d4
Only affects the ground

Heals 1d4 wounds each round

Grass attacks deal 2d6 additional Grass damage
Hail25Ice 72d4 + 4
Causes Snow within range

Cold attacks deal 1d6 additional Cold damage

Causes Hail 2 rounds after and ends 2 rounds early

Deals 1d4 damage to all non-Ice Pokemon

Ice attacks deal 2d6 additional Ice damage

Blizzard cannot miss
Magic Room25Magic 71d6
Objects, Items, and food cannot be used

Magic attacks deal 1d6 additional Magic damage

Cancels Mega Evolution
Misty Terrain30Fairy 72d4
Only affects the ground

Prevents volatile status conditions

Fairy attacks deal 2d6 additional Fairy damage

Dragon damage dice all become 2 instead of being rolled
Rain Dance25Water 82d6
Causes Rain within range

Water and Grass attacks deal 2d6 additional Water or Grass damage

Fire damage dice all become 2 instead of being rolled

Thunder cannot miss
Rototiller Ground 7
Only affects the ground

Tills the ground the user moves over this round

Grass Pokemon on tilled ground get +1 to STR and INT

Can be used at the same time as Dig
Sandstorm25Earth 72d4 + 4
Causes Wind within range

Wind attacks deal 1d6 additional Wind damage

Causes Sandstorm 2 rounds after and ends 2 rounds early

Deals 1d4 damage to all non-Ground, -Rock, or -Steel Pokemon

Earth attacks deal 2d6 additional Earth damage
Shadow Sky25Shadow 92d4 + 4
Causes Darkness 2 rounds later and ends 2 rounds early

Deals 1d4 damage to all non-Shadow Pokemon

Shadow attacks deal 2d6 additional Shadow damage

Light damage dice all become 2 instead of being rolled

Decreases To Hit of all non-Shadow Pokemon by 4 within range

Dark Void, Night Daze, Shadow End, and Snarl cannot miss
Spikes25Ground 5
Use 1 spreads 80 spikes within the radius

Moving within range causes 1d4 spikes to be picked up and deals that much Ground damage

Use 2 spreads 40 spikes and causes 1d6 spikes to be picked up instead

Use 3 spreads 40 spikes and causes 1d8 spikes to be picked up instead

Cannot use Spikes or Toxic Spikes for 1d4 hours
Stealth Rock25Magic 5
All within range get a floating rock to follow them after use 1

The rock deals 1d6 Rock damage if the Pokemon attacks the user and crumbles

All within range get another floating rock after use 2 and the user cannot act during the next round

The user gets 3d4 floating rocks around itself after use 3 and cannot act during the next round or use Stealth Rock for 2d4 hours

Any Pokemon that attack the user get attacked by 1d3 - 1 floating rocks
Sunny Day25Light 82d6
Causes Bright Light within range

Fire and Light attacks deal 2d6 additional Fire or Light damage

Water damage dice all become 2 instead of being rolled

Solar Beam cannot miss
Toxic Spikes25Poison 5
Use 1 spreads 80 toxic spikes within the radius

Moving within range causes 1d4 toxic spikes to be picked up and that many 10% chances to become Poisoned

Use 2 spreads 40 toxic spikes and causes 1d6 toxic spikes to be picked up instead

Use 2 causes Poisoned Pokemon to have that many 10% chances to become badly Poisoned

Use 3 spreads 40 toxic spikes and causes 1d8 toxic spikes to be picked up instead

Use 3 causes that many 10% chances to become badly Poisoned whether already Poisoned or not

Cannot use Spikes or Toxic Spikes for 1d4 hours
Trick Room25Magic 81d6Rounds use reverse-order initiative within range
Wonder Room25Magic 71d6Physical and Special AC is switched within range

VariableEdit

Name Level Description Recommended Moves
Assist 5Randomly uses a move known by an ally within 50 ft
Delta Power 9Uses a move based on the δ of the user
Shadow Wave

Night Daze

Razor Leaf

Attack Order

Venoshock

Fire Pledge

Brine

Ice Shard

Double-Edge

Roost

Dragon Breath

Zap Cannon

Extrasensory

Night Shade

Aura Sphere

Spikes

Rock Wrecker

Magnet Bomb

Dazzling Gleam
Hero Power 9Randomly uses a Hero Move
Hurricane

Zap Cannon

Sky Attack

Psystrike

Aura Sphere

Discharge

Eruption

Hydro Pump

Aeroblast

Sacred Fire

Perish Song

Stone Edge

Ice Beam

Flash Cannon

Mist Ball

Luster Purge

Sheer Cold

Fissure

Extreme Speed

Doom Desire

Psycho Boost

Hex

Memento

Natural Gift

Explosion

Roar of Time

Spacial Rend

Magma Storm

Crush Grip

Shadow Force

Lunar Dance

Aqua Ring

Heart Swap

Dark Void

Seed Flare

Judgment

Searing Shot

Metal Burst

Sacred Sword

Leaf Blade

Tailwind

Nasty Plot

Blue Flare

Bolt Strike

Sandstorm

Glaciate

Secret Sword

Relic Song

Techno Blast

Geomancy

Oblivion Wing

Land's Wrath

Diamond Storm

Steam Eruption

Hyperspace Hole
Magic Power 8Randomly uses an attack that does not deal damage
Me First 5Acts with the same initiative of the target and uses the attack they are about to use
Metronome 7Randomly uses any move possible
Mirror Move 5Uses the last move the user saw the target use if it is within 15 ft
Nature Power 5Uses a move based on the environment
Indoors - Tri Attack

City - Sketch

Tall Grass - Seed Bomb

Sand - Earthquake

Forest - Bug Buzz

Near Water - Bubblebeam

Rocky Terrain - Rock Slide

Mountaintop - Dragon Breath

Cave - Snarl

Icy Conditions - Ice Beam

Natural Magnetism - Magnet Bomb

Sky - Air Slash

Distortion World - Last Resort
Present 6Secretly has a 40% chance of dealing 1d8 ??? damage; 30% chance of dealing 1d12; 10% chance of dealing 2d10; and 20% chance of healing 2d6 wounds instead: only the target knows what happens
Sleep Talk 7Randomly uses a move it knows that does not require swift motion if the user is Asleep
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